MatCap (Material Capture), it is just a one time material that captures even the lightings and the shader of a material and apply it directly to your 3D model without needing of lighting setups.
I provided a wallpaper style tutorial,
(Click for full-view)
Pixologic MatCap Library
- http://www.pixologic.com/zbrush/downloadcenter/library/
or watch it for more further info
Using ZBrush MatCaps in Blender from Kernon Dillon on Vimeo.
Source: http://blendernewbies.blogspot.com/2010/05/using-zbrush-matcaps-in-blender.html
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